I’ve talked in the release-announcement of Numina’s 2nd chapter about incorporating more strategy into the battle system. This post will be all about one aspect of this: Elemental weaknesses and how to use them to your advantage!
Attacks that deal damage of a certain element type (Fire, Water, Earth, Wind, Light & Dark) are a well-known staple in RPGs. Numina also featured these mechanics since the very first demo but with the next release I focused on giving them more weight and importance.
If you hit an enemy with an elemental attack that he’s weak against, you stagger him and get another bonus turn! You can do this once per enemy during your round. So if you know your enemy’s weakness you can quickly decimate them (and they take double damage on top of that!)
But this also goes the other way around: Each of the characters have an elemental weakness that the enemies can tap into and stagger you in return. Similar to the latest entry in the Persona-series, a great showcase of how to spice up the turnbased formula. But don’t despair! There’s plenty of new equipment available in the game that alters a character’s elemental alignment.
Most of these items come with pros and contras: The “Aquamarine” for example heightens your magical attack, but makes you weak against fire-damage:
There are also rare jewellery like the “Crimson Ring” that enhances your fire-damage but makes you weak against water-damage. You’ll be able to mix and match these components to suit the current situation.
There are also many other details in which I improved upon the battle-system, including the action-commands known from the last demo and spirit-attacks that incorporate your relationship towards the characters. Stick around for more details on those in the future!
MadPanda Games’ just finished her 9-part Let’s Play series of Numina! You can watch the finale below:
The rest of the series is also on her channel. Be sure to leave a like & subscribe if you enjoyed her content 🙂
I always really enjoy watching Let’s Plays of Numina. It’s such a great resource for real feedback & insight. And on top of that it’s just such a thrill to see how others react to the key-moments of the game, the feelings they express and which dialogue choices they pick to react to these situations.
So, if you’re also currently running the game, let me know! I’m always very happy to watch & share 🙂
Refined battle-system with more focus on strategy & interactivity
German & English language
As you already know it’s titled “Hoffnung“, the german word for “hope”. We tend to think of hope as something positive but I wanted to explore the ambiguity of unconditional and false hope. If you played Numina’s first chapter you might have a feeling what this could entail for the game’s story.
A heavy focus of this chapter is the interaction between the party members. The stakes get higher as your decisions influence if the characters stay with the group or diverge. This requires a lot of testing to assure the next release will meet your expectations. So please understand that I can’t announce an exact release date as of yet.
Numina’s first chapter was also updated and will be re-released as a free demo, while the second chapter will be available as an early-access purchase. By buying the early-access version you’ll also get the third and final chapter of Numina, once it releases.
Thanks to Numina, I’ve come to meet many amazing people over the course of the last years, who inspired, motivated or helped me to get to this point. I am grateful for your comments, messages & videos and I hope you’ll be with me on this next step because I can’t imagine doing anything more fulfilling 🙂
I’ll share more details as we near the release. Thanks again, here’s to an amazing new year!