Numina Progress Report

Hello everyone! It’s been a little while since the last update on the game’s progress, so here goes!

I’ve spent the last two months finishing the second chapter’s main “hub” which is the city of Phaladar. There are several quests that involve one of the party members to deepen Shawn’s bond with them and learn a bit about their backstory on top of that.

Each of these quests have their own little area that you get to explore, so there was a lot of work for the new maps, enemies and cutscenes involved. As established in previous posts, this chapter really focusses on the relationships between the cast so I’ve worked on a bunch of very fun scenes which I hope you’ll enjoy!

A screen from “The Garden of Illusions”

Another big part is the final dungeon called “The Garden of Illusions” which I’m currently working on. The featured picture of this article is actually a screenshot of the dungeon! I love to get a bit weird so this is an opportunity for me to really dish it out.

As with the first chapter, the plot thickens towards the end and tensions are rising! I’ve started working on the big final confrontation, but things like these take their time. Hopefully I have the next release ready for betatesting before the end of the year.

Creating games is a huge passion of mine and I’m very thankful for everyone who enjoys my work (especially if you took the time to read through this!) But it does take time and loads of creative energy so thank you very much for sticking around!

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